
Drink Medium Elex Drinks: You'll gain 1 AP each. Learn The Attribute Ability: You'll gain 1 additional AP with every level gained (Requires 50 Intelligence). Gain Levels: You'll gain 10 AP every time you level up. There are 3 ways to get more Attribute Points in ELEX 2: Elex 2 caja how to#
How To Get More Attribute Points In ELEX 2
Stat Gain: +1 Critical Damage every 5 Levels. Required for Faction Abilities: Alb, Berserker, Cleric. Stat Gain: +1 Magic Damage every 5 Levels. Required for Faction Abilities: Cleric, Outlaw. Required for: Some Melee Weapons, Ranged Weapons, Heavy Weapons. Stat Gain: +1 Ranged Damage every 5 Levels. Required for Faction Abilities: Alb, Berserker, Morkon. Required for: Melee Weapons, Heavy Weapons, Shields. Required for: Most Melee Weapons, Heavy Weapons, Shields. Stat Gain: +1 Melee Damage every 5 Levels. Bioware also did something similar with Dragon Age Tapestry, letting you pick your choices/decisions from previous games.Īs long as I'm not forced to take part in a damn forced "romance" with Caja, or God forbid, Nasty, and as long as my character joined the Clerics, then I'm all for a canon ending. It would be nice to see something like what catalysst was talking about with the choices system from Witcher 3, establishing story points that you've in Witcher 1 & 2. Originally posted by dransaw:I'm fine with PB choosing a cannon ending of Elex for the basis of Elex 2, I rather expected it to happen. Why then does Caja say that she saw us defeat Hybrid? Intrestingītw! Can i ask something about Ray In private messages, so as not to be offtopic? I had two walkthrough, and in one he survived, and in the other he died. Wow! For sure, no one comes with us to the ice palace. Just one or a few conversation options here and there to introduce Caja won't suffice and won't please players. Players of ELEX may have ignored Caja as a companion and therefore may not have started a romance with her either. At most one can do meta-gaming and team up with Ray once more to defeat the Albs before the palace and before the official battle, but not even Ray survived in the playthrough of all players. Isn't it a great opportunity to play up past actions like Witcher 3 for example?Players of ELEX know Caja was not there, since Jax was alone for reasons that were not explained well. Originally posted by catalystt:For example, in a gameplay demo Elex 2, this is literally shown.Ĭaja says to Jax - I was there when you fought the Hybrid, you defeated him. I suppose if a character evokes emotions, even negative ones, this makes him interesting, then he is coping with his role. Wow, Only now I learned from you that someone did not like Ray and the Rat.
Considering that Tavar is captured by berserkers, it was extremely interesting to see where her character will develop. She seems to me to be a tragic character who hid a kind soul behind her rudeness. I was just interested in expressing my thoughts. I am absolutely satisfied that the developers decided to choose the canon events themselves in view of their capabilities. Isn't it a great opportunity to play up past actions like Witcher 3 for example?īut in any case, I'm really looking forward to Elex 2, incredibly awaiting. The main thing is to have something to open and close.įor example, in a gameplay demo Elex 2, this is literally shown.Ĭaja says to Jax - I was there when you fought the Hybrid, you defeated him. And in the further plot it was played well.Īnd I speak as a programmer, through dialogue it is incredibly easy to open / close huge quest lines. Did we save the king's daughter, did we kill the KingSlayer, which side did we take in conflict. The officer asks us for the report what we were doing. In The Witcher 3, again, this was done in a pretty interesting way. I really liked Ray, and I could sympathize with Nasty for her rough life (although I went with Caja as my love interest), and would really like to see how they've survived and what they're doing. At the very least, I hope there's at least mention of them and what happened to them. On the subject of previous companions, even if they aren't available as companions in Elex 2, I would like to see them somewhere in the game, even as NPCs. Would be nice, but I can live without it. I imagine that it's probably a lot of work to get all those choices balanced in a game, so I can understand why PB, being a very small developer, didn't devote the resources to it. Bioware also did something similar with Dragon Age Tapestry, letting you pick your choices/decisions from previous games. I'm fine with PB choosing a cannon ending of Elex for the basis of Elex 2, I rather expected it to happen.